![]() ![]() It’s very simple, with one Denpa man asking you to help him reach a tower to save his sister. That said, while the game is quirky and very cute, it is at its core a turn-based RPG and if someone does not like those, they probably won’t see much appeal in this game. Imo, there's potential for great games from both brownie brown and genius sonority and i think they're headed in the right direction to deliver them.This is how the capturing aspect of the game looks. their track record is incredible, and given the nature of the these games they don't require huge resources so i think they will be appearing fast enough. don't forget about mario basketball, which has has no doubt been very profitable for all concerned and the mario itagaki street game.Īs for ead and spd, it's going to be the wii sports type games which will push wii way beyond the sales of gc, if it's going to happen, and these studios are the best developers for the job. this has the benefit of helping the relationship between square-enix and nintendo, and also works both ways. admittedly the next set for release is a mana rts game, but i think it's more a case of them deciding to do something creative and new for ds and choosing to build it into the mana universe for financial reasons, which makes sense since launching a new franchise is such a risk these days. they've released 4 games and only one was a square-enix title. Nintendo, using your development teams to make 3rd-parties more money seems like a waste of your investment, please correct the oversight.Ĭlick to expand.i think you're being unfair to brownie brown. I am really intrigued at what they could create, considering some of the diverse teams many of the people in that studio originated from. but let's see them work on their own original content, as well. Where's that console game they announced back in the day, dangit?!Īnd Genius Sonority doing work on DQ Swords finally breaks them away from a Pokemon-churning studio, which is great. like something NOT on a handheld or from the Mana series. but let's face it, they're a supplier of Mana content on Nintendo handhelds at this point, and I would like to see them do something really bold and original. Magical Vacation was fine from Brownie Brown, as was their development work on Mother 3. What I'd like to see is these teams break out and do more original work. With Mario, Zelda, Metroid, and Donkey Kong all being predominantly seen as console titles (rightly or wrongly), the handhelds have to keep their own major "exclusives" according to the public perception-and Pokemon is it, along with Kirby and Advance Wars.Ĭlick to expand.Well, seeing as how Brownie Brown has done as much work for Square Enix as it has for Nintendo themselves, this is certainly debatable. A good number of fans already accuse them of that as-is. Nintendo as a whole does seem to be reluctant to do yearly or even biannual games in a series, which can really suck in some extreme cases ( 15 years between 2D Mario platformers), though when I think of the lukewarm reaction today to games like, oh, Mega Man and Street Fighter, I understand it. They could arguably be flooding the market with Pokemon games by releasing major titles both on their portables and their consoles, or if not that then watering down the series-they've only done one new serious entry every three or four years. (That problem's alleviated now since in D/P you can just set yourself to level 50 or 100 in multiplayer whenever, which is awesome, especially since level 100 normally requires ~10x the experience of level 50, but I'm talking about the past here.) Saving times would probably be increased running off a disc-based game, too, although that's more minor. Until now it wouldn't have been possible to copy the trading features of the portable games on a console, and admittedly one of the only things that made Pokemon's requisite level grinding work was the series' portability. A lot of the series' trademark features couldn't have been reproduced successfully. Click to expand.No, but I can think of possible reasons, mostly related to the fear of messing up a working formula-not that that kind of fear is necessarily unwarranted since Pokemon is a really working formula, both in gameplay and sales. ![]()
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