![]() However, unlike Psi-Ops you can teach any soldier leadership skills but you can only bring a single leader to a mission. They aren't a new class for your soldiers but rather a specialization similar to Psi-Ops. ![]() The third and final mod coming with the launch of XCOM 2 is the new set of leadership perks. And unlike his berserking brothers the Centurion will focus on rallying and buffing his fellow aliens rather than simply charging in so if you ever meet him make sure he's your priority target. ![]() He is a fair bit larger and a lot more dangerous than the standard Muton so expect to use a good amount of firepower before you can take him down. The second mod brings with it the Muton Centurion, a mini boss type of an enemy that will start appearing in the second half of XCOM 2's campaign. With many of XCOM 2's missions featuring stealth the SMG should be a great fit for your front-liners as it will enable them to transition from sneaking to shooting with relative ease and without heavily impacting either option. Soldiers wielding it will do less damage than with standard assault rifles but they will be able to move a lot further on the battlefield as well as sneak more efficiently. The new SMG weapon is all about promoting a more mobile playstyle. ![]() Here's the video and a more detailed explanation: It was announced a little while back that XCOM 2 would be launching alongside multiple mods made by the very talented Long War mod team but it was never specified how many of them there would be and what they would entail.īut after a recent interview Eurogamer's Chris Bratt did with Jake Solomon from Firaxis and Johnny Lumpkin from Long War Studios we now know that the three mods coming with XCOM 2's February 5th launch are a new SMG weapon, a Muton Centurion mini boss and a new set of leadership perks. ![]()
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